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Publikace detail

Konstruktivizam u video-igrama
Autoři: Lukic Vladimir
Rok: 2021
Druh publikace: ostatní - přednáška nebo poster
Strana od-do: nestránkováno
Tituly:
Jazyk Název Abstrakt Klíčová slova
eng Constructivism in Video Games This paper is concerned with the phenomenon of constructing our moral intuitions in the regards of playing video games. The methodology will incorporate a theoretical description of the moral position known as constructivism which is based on the views of the philosophers such as John Rawls and Thomas Scanlon. After the overall outlook, I would like to share the worry that Eric Sheng proposes – Why do we feel morally disquiet when looking at the horrendous acts that the players are doing in the video games which provide the means of free acts? Sheng is concerned about the players committing acts of violence when the game does not require a player to do so. Even though the player is, very well indeed, not providing any harm to others and his acts are designated towards an NPC, the act itself may be very problematic. Following from that, it would be very beneficial to look at the “field data” provided to us by Jaroslav Švelch. The research that he provides is the questionnaire data in which we can see a point which sets up this paper – players play differently when someone else is watching them; that is to say, they are much more reluctant to commit violent acts while being under the gaze of another person. Using this method of thought, constructivist procedure of guiding our moral intuitions takes place. The overall claim of this paper is as it follows – video games are a medium which provide us a great experiment in which we can test our moral intuitions by the “third person” procedure. In this regard, this re-configuration of our moral intuitions can be described by the moral constructivism, for which, I argue, has a lot of explanatory power when it comes to the actions in video games. moral constructivism; video games; act theory; player; agent-based theory
hbs Konstruktivizam u video-igrama This paper is concerned with the phenomenon of constructing our moral intuitions in the regards of playing video games. The methodology will incorporate a theoretical description of the moral position known as constructivism which is based on the views of the philosophers such as John Rawls and Thomas Scanlon. After the overall outlook, I would like to share the worry that Eric Sheng proposes – Why do we feel morally disquiet when looking at the horrendous acts that the players are doing in the video games which provide the means of free acts? Sheng is concerned about the players committing acts of violence when the game does not require a player to do so. Even though the player is, very well indeed, not providing any harm to others and his acts are designated towards an NPC, the act itself may be very problematic. Following from that, it would be very beneficial to look at the “field data” provided to us by Jaroslav Švelch. The research that he provides is the questionnaire data in which we can see a point which sets up this paper – players play differently when someone else is watching them; that is to say, they are much more reluctant to commit violent acts while being under the gaze of another person. Using this method of thought, constructivist procedure of guiding our moral intuitions takes place. The overall claim of this paper is as it follows – video games are a medium which provide us a great experiment in which we can test our moral intuitions by the “third person” procedure. In this regard, this re-configuration of our moral intuitions can be described by the moral constructivism, for which, I argue, has a lot of explanatory power when it comes to the actions in video games. moralni konstruktivizam; video-igre; teorija čina; igrač; nasilje